Even with the tutorial, I was confused. I did eventually understood what i had to do, but I couldn't figure out how exactly it was meant to be achieved. Some things to make it more intuitive could be: Mouse aiming (Easier to be precise or just slow down the rotation because its a bit hard to use right now), Visible electron "Force fields" maybe when you hover them with the mouse, a short arrow previewing the start of the flight path (not too long or it will be too easy). It's also really finicky to play in browser because the game is bigger than my screen, and when i fullscreen it it also doesn't fit correctly. The story is cool and i like your approach on the theme.
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Even with the tutorial, I was confused. I did eventually understood what i had to do, but I couldn't figure out how exactly it was meant to be achieved. Some things to make it more intuitive could be: Mouse aiming (Easier to be precise or just slow down the rotation because its a bit hard to use right now), Visible electron "Force fields" maybe when you hover them with the mouse, a short arrow previewing the start of the flight path (not too long or it will be too easy). It's also really finicky to play in browser because the game is bigger than my screen, and when i fullscreen it it also doesn't fit correctly. The story is cool and i like your approach on the theme.
Epic cipher at the descn. Clever mechanic. Also I like the character. It's quite attractive. HAHA GET IT
I really love the art style and gameplay! The art kinda reminds me of Mad Father, an RPG I really like. I hope this game does well!